An image synthesizer

Item

Titre (article, livre complet, chapitre de livre, publication réseaux sociaux, pageWeb, SiteWeb complet, etc.)
An image synthesizer
Auteur de la référence bibliograpique
Ken Perlin
Directeur(s) d'un ouvrage collectif ou d'une édition spéciale d'une revue
SIGGRAPH Comput. Graph., ACM Digital Library
Date de publication (AAAA ou AAAA-MM-JJ)
juillet 1, 1985
Numéro (revues scientifiques)
3
Volume (revues scientifiques)
19
Intervalles des pages (articles)
287–296
edition
SIGGRAPH Comput. Graph., ACM Digital Library
Is Referenced By
V4CXMFKV
Abstract
We introduce the concept of a Pixel Stream Editor. This forms the basis for an interactive synthesizer for designing highly realistic Computer Generated Imagery. The designer works in an interactive Very High Level programming environment which provides a very fast concept/implement/view iteration cycle.Naturalistic visual complexity is built up by composition of non-linear functions, as opposed to the more conventional texture mapping or growth model algorithms. Powerful primitives are included for creating controlled stochastic effects. We introduce the concept of "solid texture" to the field of CGI.We have used this system to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal. The algorithms created with this paradigm are generally extremely fast, highly realistic, and asynchronously parallelizable at the pixel level.
is compiled by
ARCANES
gabarielleg
Source
ACM Digital Library
Date Submitted
2024-09-20T14:43:48Z
issn
0097-8930
doi
10.1145/325165.325247

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Title Class
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