An image synthesizer
Item
- Titre (article, livre complet, chapitre de livre, publication réseaux sociaux, pageWeb, SiteWeb complet, etc.)
- An image synthesizer
- Auteur de la référence bibliograpique
- Ken Perlin
- Directeur(s) d'un ouvrage collectif ou d'une édition spéciale d'une revue
- SIGGRAPH Comput. Graph., ACM Digital Library
- Date de publication (AAAA ou AAAA-MM-JJ)
- juillet 1, 1985
- Numéro (revues scientifiques)
- 3
- Volume (revues scientifiques)
- 19
- Intervalles des pages (articles)
- 287–296
- URL (adresse Web)
- https://dl.acm.org/doi/10.1145/325165.325247
- edition
- SIGGRAPH Comput. Graph., ACM Digital Library
- Is Referenced By
- V4CXMFKV
- Abstract
- We introduce the concept of a Pixel Stream Editor. This forms the basis for an interactive synthesizer for designing highly realistic Computer Generated Imagery. The designer works in an interactive Very High Level programming environment which provides a very fast concept/implement/view iteration cycle.Naturalistic visual complexity is built up by composition of non-linear functions, as opposed to the more conventional texture mapping or growth model algorithms. Powerful primitives are included for creating controlled stochastic effects. We introduce the concept of "solid texture" to the field of CGI.We have used this system to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal. The algorithms created with this paradigm are generally extremely fast, highly realistic, and asynchronously parallelizable at the pixel level.
- Source
- ACM Digital Library
- Date Submitted
- 2024-09-20T14:43:48Z
- issn
- 0097-8930
- doi
- 10.1145/325165.325247
Linked resources
Title | Class |
---|---|
Fooling Ourselves to Death: pour une approche expérimentale et créative des IA | Conference |
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